

Instead of bitmaps, procedural textures can be used.

Only post proven facts here! Add Note Posted on Decem23:16 Lou Montana Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. This setObjectTexture Additional Information See also: getObjectTextures setObjectTextureGlobal setObjectMaterial getObjectMaterials setObjectMaterialGlobal forceFlagTexture Notes _objectname setObjectTexture Example 2: _obj setObjectTexture Example 3: _obj setObjectTexture Example 4: When applying custom texture in Editor on vehicles that have randomization enabled ( Arma 3 Assets), disable randomization first: this setVariable texture: String - Path to texture Return Value: Nothing Examples Example 1: _objectname setObjectTexture It is defined in the hiddenselection= array in the vehicle's config (starting with 0). Multiplayer: See setObjectTextureGlobal Groups: Object Manipulation Syntax Syntax: object setObjectTexture Parameters: object: Object selectionNumber: Number - Index of the selection.

The largest texture size commonly supported by graphics cards and RV engine is 4096x4096 Empty array usually indicates it cannot be textured. To find out, run getObjectTextures command on an object. Not all objects can be textured this way.
