
One of the more bigger mods that goes a long way, Snap'n Build allows for more serious settlement customization. It may not be the most obvious mod in terms of changing the game, but the cleaned up bugs and errors along the way will greatly help as you explore the commonwealth.

That's where this mod comes into play - fixing countless bugs and placement errors in quests, locations, text and more.

With a game as big as Fallout, there's often hundreds of small glitches and bugs that fall through the gaps and may never be revisted in updates by the developers. I like the idea of being "new" to the wasteland and needing to adapt, but honestly the amount of perks you'll need to grab to be worth anything by level 5 is more than 4 perks, I would prefer uncapper so I could start with maybe 3, then get 2 for a while, whittle down to 1 perk per level, and eventually half a perk point per level (1 every other level).īut for now, we wait and play at Beth's Balance.Įdited by sherrif, 15 November 2015 - 03:19 AM.From the makers of Skyrim's huge Unofficial Patch comes the Unofficial Fallout 4 Patch. You basically run around hardly doing damage, not able to pick locks, hack terminals, or mod your guns for a while longer than I like. I would still prefer a 2 perk point per level mod (or something along the lines of the community uncapper for skyrim) simply because I don't want to start the game with 30+ perks (or open the console every time I level up to give me another perk), I still want to build up to them, but there's too many perks to grab early in order to get your build off the ground. While using a mod that gives you perk points is the same level of "cheating" as using console commands.
