

Try seizing control of one of these settlements and looking through the building browser, you may find a unique building train that would most certainly boost your production of Plaques… All around the campaign map, you may notice some settlements have strange, glowing Ancient Plaques by their names: these are vital locations for rituals. The Lizardmen have access to a ritual currency known as Ancient Plaques, these are to spend on rituals which are used to influence the Great Vortex. The Lizardmen Legendary Lords should also take an interest in each other’s starting positions as both contain lizardmen ruins. The climate here is uninhabitable – although you may control these settlements if you choose, there will be significant debuffs in settling here. However, when playing as Lizardmen, it is not necessarily desirable to expand beyond the borders of Lustria: the Lizardmen are most at home in the jungle climbs of their homeland and will not thrive in the snowy North, for example.

In the Eye of the Vortex campaign, there are 2 ways to obtain victory: either complete all the rituals and win the final battle, or destroy your rival factions and maintain control of 50 provinces. They are comprised of multiple species – the agile Skinks, the monstrous Kroxigor, the warlike Saurus and the completive Slann, who lead the Lizardmen with their matchless wisdom and command over the Winds of Magic. Hailing from deep within the jungles of Lustria, the cold-blooded Lizardmen are the most ancient race of all.
